Released projects that I've contributed to.
Click on the images for more details.
Personal (old) projects I've worked on.
Click on the images for details & code samples.
Hello! My name is Eloy De Cort. I'm a Technical Sound Designer and Audio Programmer originating from Belgium.
I'm currently working as Technical Sound Designer at Deck13.
Starting at young age I had a passion for programming and music.
Blooming from these 2 passions, I've chosen to fully focus on
Technical Sound Design and Audio Programming. I have a broad oversight over all aspects of game development and have basic skills in other aspects than sound.
What's most important to me is creating an experience through immersive audio and giving players the best possible experience.
Experienced Technical Audio Designer and Audio Programmer. Responsible for all technical audio at Deck13 and previously involved in audio engine development at Bohemia. Contributed to the Arma series and Atlas Fallen, supporting audio designers and cross-departmental teams.
2023 - Present
2021 - 2023
September 2018 - 2021
During my time at Digital Arts And Entertainment, I've learned more about the different fields in the Gaming Industry. This gave me a thorough understanding in the workflow of not only the programming side of games, but also the artist side.
2014 - 2018
Adobe Toolset, Cinema 4D, HTML, CSS and Javascript.
2007 - 2018
Music Theory and Drums have taught me basics about the ins and outs of Rhythm, Melody, Harmonics and many more things. It started as hobby but I pursued it for such long time that music became part of me. I've also started producing at around 12 years old and have not stopped since.
Germany
eloy.decort@gmail.com