ELOY DE CORT

Technical Sound Designer Audio Programmer

About Me Portfolio Resume
Portfolio

Professional Projects

Released projects that I've contributed to.
Click on the images for more details.



Dracortia

Sound Design & Composing for Indie Studios.

Go to company website

Other Projects

Personal (old) projects I've worked on.
Click on the images for details & code samples.



About Me

A short introduction.

Profile Picture

Hello! My name is Eloy De Cort. I'm a Technical Sound Designer and Audio Programmer originating from Belgium. I'm currently working as Technical Sound Designer at Deck13. Starting at young age I had a passion for programming and music.

Blooming from these 2 passions, I've chosen to fully focus on
Technical Sound Design and Audio Programming. I have a broad oversight over all aspects of game development and have basic skills in other aspects than sound. What's most important to me is creating an experience through immersive audio and giving players the best possible experience.

Profile

Experienced Technical Audio Designer and Audio Programmer. Responsible for all technical audio at Deck13 and previously involved in audio engine development at Bohemia. Contributed to the Arma series and Atlas Fallen, supporting audio designers and cross-departmental teams.

Skills

Technical Audio:

  • FMOD
  • WWise
  • MetaSounds

Programming:

  • C++ / C#
  • JS / HTML / CSS

Game Engines:

  • Unreal Engine
  • Unity
  • Enfusion (Proprietary)
  • FLEDGE (Proprietary)

Audio Production:

  • PreSonus Studio One
  • FL Studio
  • Wavelab

GUI Development:

  • UE Slate
  • QT (C++)
  • ImGui

Misc. Tools:

  • Perforce
  • Git
  • SVN
  • Tracy
  • Jenkins
  • TeamCity
  • Microsoft GDK
Experience

My Professional Experience

Work Experience

Technical Sound Designer

2023 - Present

Deck13

  • Cross-departmental communication and processes.
  • Ownership of all tech-related audio.
  • Integrating FMOD with C++ and Blueprints to achieve adaptive, scalable audio.
  • Developing engine tools to improve audio debugging.
  • Establishing and optimizing audio development workflows.
  • Adaptive Reverb, Bone-based Foley, Breathing System, ...
  • Working in Proprietary and subsequently Unreal Engine.

  • Audio Programmer

    Junior: 2021-2022

    2021 - 2023

    Bohemia Interactive

  • Interior detection, music management, multiplayer radios, etc..
  • Managing and fulfilling requests for the engine's audio editor.
  • Developed scripting capabilities through scalable code.
  • Worked with multi threading and consoles (Microsoft GDK).
  • Profiling & optimization of code for optimal performance.
  • Education

    Game Development
    Bachelor Degree

    September 2018 - 2021

    Digital Arts And Entertainment

    During my time at Digital Arts And Entertainment, I've learned more about the different fields in the Gaming Industry. This gave me a thorough understanding in the workflow of not only the programming side of games, but also the artist side.

    Degree in Multimedia

    2014 - 2018

    High School Stedelijk Lyceum Cadix

    Adobe Toolset, Cinema 4D, HTML, CSS and Javascript.

    Certificate in Drums, Percussion and Music Theory

    2007 - 2018

    Academy of Merksem

    Music Theory and Drums have taught me basics about the ins and outs of Rhythm, Melody, Harmonics and many more things. It started as hobby but I pursued it for such long time that music became part of me. I've also started producing at around 12 years old and have not stopped since.

    Current Country Of Residence

    Germany

    Email Me At

    eloy.decort@gmail.com